Debugging Activity Blueprint - EVREF
Communication Dans Un Congrès Année : 2024

Debugging Activity Blueprint

Résumé

Empirically analyzing debugging activity is notoriously difficult. In particular, aggregating data (obtained from either observation or event logging) to verify hypotheses on developers' behavior is known to be challenging. Overall, the difficulty of studying debugging activities contributes to the need for more empirical evidence on how practitioners use debuggers. We propose debugging activity blueprint as a visual tool to analyze and navigate through all the events recorded in a programming environment. Our blueprint is a polymetric view representing the interaction between debuggers and other programming tools. Our blueprint highlights the flow of a debugging activity across the tools an IDE offers. An exploratory use case over three participants and two debugging tasks indicates that our blueprint supports a fine-grained analysis of complex debugging scenarios.
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Dates et versions

hal-04699796 , version 1 (17-09-2024)

Identifiants

  • HAL Id : hal-04699796 , version 1

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Valentin Bourcier, Alexandre Bergel, Anne Etien, Steven Costiou. Debugging Activity Blueprint. The twelfth IEEE Working Conference on Software Visualization (VISSOFT 2024), Oct 2024, Flagstaff (Arizona), United States. ⟨hal-04699796⟩
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